AI Insights · Timothy · July 2021
Top 5 First Person Games on iOS in Denmark: Q2 2021 Performance
Discover the performance trends of the top five first person games on iOS in Denmark during Q2 2021, including revenue, downloads, and active user insights.
During the second quarter of 2021, the top five first person games on iOS in Denmark showcased varied performance trends. Our analysis, based on data sourced from Sensor Tower, provides insights into their weekly revenue, downloads, and active users.
Minecraft: Play with Friends by Mojang saw a steady weekly revenue, peaking at approximately $21.3K at the end of March. However, there was a gradual decline in downloads from 160 to 96 per week by the end of June. The app maintained a relatively stable active user base, hovering around 39.3K to 37.9K throughout the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced fluctuating weekly revenue, with a notable peak of around $13.6K in early May. Downloads were inconsistent, beginning with 56 and dropping to as low as 23 by late June. Active users showed a declining trend, starting at 766 and falling to 526 by the end of the quarter.
Chapters: Interactive Stories, published by Crazy Maple Studio, Inc., demonstrated a varied revenue pattern, with a significant rise to $6.9K in the last week of June. Weekly downloads increased slightly from 35 to 66 over the quarter. Active users showed a slight decline, from 1.6K to 1.2K by quarter's end.
Call of Duty®: Mobile by Activision Publishing, Inc. had a declining revenue trend, with a low of $991 in early June before recovering to $5.3K by the end of the month. Downloads peaked at 1.8K in mid-April but dropped to 1K by the end of June. Active users fluctuated, starting at 29.7K, peaking at 37.2K, and settling at 31.8K by the quarter's close.
Lastly, Choices: Stories You Play from Pixelberry Studios showed a declining revenue trend, falling from $4.9K to $3K by the end of June. Downloads varied, beginning with 193 and ending at 159. Active users decreased from 8.9K to 6.1K throughout the quarter.
For more detailed insights and analysis on app performance, visit Sensor Tower.